I’ve managed to clock up a massive 27 hours this past week, despite not having much time over the weekend. What I have manage to achieve though will allow me to field the three units of Deathrattle Skeletons on the tabletop once I’ve done the bases (and shields), so although I was hoping to be further forward, I’m not as far behind as I almost was. Most importantly it means I can park the Deathrattle Skeletons for the time being and move my focus onto the other 1060 points I need to paint up!
So week 4 has come and flown past in a flurry of bones as I’ve worked on the Deathrattle Skeletons horde for my Death army, with the aim of fielding them as part of a new Death army I’d like to run in a tournament the beginning of March.
Because I’m pretty tight on time, I decided that it made sense to bolster my unit of Deathrattle Skeletons from 30 up to 40, so I picked up another box of 10 and added these to the proverbial pile of models I’m working on which has impacted on what I had originally planned for last week.
Last weeks progress
- Pick out details on skeleton warriors
Get 34 skeletons ready
Paint bone on 34 skeletons (2 x batches of 17)
- Final drybrush on Bloodthirster wings
- Horns on wings and hooves
Yeah, not very impressive really despite clocking up 22 hours worth of hobby. Now in reality what I actually got done was to get the bone done on 44 deathrattle skeletons and 10 black knights, including assembling the additional 10 skeletons and 10 black knights (neither of which were on the list). I have also started picking out the details on the first 20 skeletons (more on this shortly), so despite not achieving many of my goals, I did achieve quite a bit and most importantly made progress on my March deadline.
Just to forewarn you, I’m about to vent about the 10 black knights I assembled over the weekend. These have to be the most frustrating kit that I’ve assembled for years. I appreciate that they’re not new models, but the deathrattle skeletons box set goes together far more efficiently (and I’d hazard those molds have had more usage). The hooves on the horses don’t end up square, the armour on the horses has to be glued on (complete with rider legs) before the head resulting in a tricky and awkward paint job and it’s insanely fiddly.
Yes I did get them assembled and the bone completed, however the amount of detail on them is telling me that finishing them for my tournament in March isn’t going to happen if I want them to look good.
Details on the Deathrattle Skeletons
First off I did something a bit different on the additional box of deathrattle skeletons that I purchased. Instead of using the skulls that came in the box, I used some from the massive box of skulls that Games Workshop produces – and would thoroughly recommend everybody does this! You’ve a good dozen and a half different skulls and the casting is superior to the ones that come in the deathrattle skeleton warriors box. Well worth the money – plus some of the skulls will fit on the banners so you could have a plaguebearer skull being carried round 😀
The bone I managed to knock out in about 6 hours or so in total which I felt was pretty decent. I’m keeping the details pretty simple, Rhinox Hide belts, Leadbelcher Swords (with a brassy colour for the spear heads) and purple for the cloth – or at least that’s what I planned. Upon painting the first model using the Naggaroth Night, I realised that it just doesn’t stand out at all, because it’s so dark. I didn’t really want to go much lighter as Naggaroth Night wasn’t happy at coverage over the bone undercoat let alone a lighter colour. Sadly what this has meant is that I’ve accepted that Red is the best colour to do the cloth for my deathrattle skeletons. The coverage is superior and they really pop from a distance. A light Agrax wash and Evil Sun Scarlet should make them look super vibrant (appropriate for Age of Sigmar).
This Weeks Hobby Targets
- Details on all 60 Skeletons
OK, that doesn’t look particularly adventurous! This week I’m much lower on hobby time than I have been the past couple of weeks. Both days this weekend are largely busy leaving me with a bit of the evening if I’m lucky, so I’m largely constrained to just a few evenings and Friday afternoon. My ideal goal would be to have the above done by the weekend, but I know that painting 60 tassels of cloth and 60 belts over a light undercoat, without going onto the bone isn’t a task that can be rushed particularly.
If I can get the skeletons done, then I’ve a few choices – I could assemble Neferata (and some Spirit Hosts) or start on painting some characters. Ultimately it depends on when I finish as next week I’ve next to no hobby time as it’s the Horus Heresy/Necromunda Weekender and I’m travelling up on the Friday!
Apologies on the slight delay on getting this post up, I wanted to pop up a photo of the wings and it took me an age to take it!
It’s been a busy week and a bit, but I feel slightly more confident that I’ll get my entry for Armies on Parade completed. Now it might not necessarily be as completed as I’d like, as with most projects you can always find additional things to do. I can’t see me getting any scatter terrain added to the board sadly, despite making a good start on half a dozen Armoured containers, I just don’t think I’ll have enough time to weather them in without cutting doing something else.
Current Armies on Parade Timetable
Now that I’ve cracked into the project properly I’ve been able to set myself up a fairly tight timetable that should get everything together by the end of this weekend. Frustratingly I’m out two evenings next week and have some preparation for a management meeting to cram in too (which I should have really started much earlier).
This gives me Wednesday evening, Friday afternoon & evening, some of Saturday and a fair portion of Sunday. I think this should be OK although I’m positive I’ll find some bits I’ve forgotten or don’t go very well. I also have an all important contingency of next Friday afternoon and evening although ideally this will be used for packing up my models!
I’m fairly happy to say that two weekends worth of work have got the Forge World Realm of Battle Generatorum Sector board pretty much completed. It’s been washed, sprayed, oil washed, airbrushed and weathered with pigments. I did have one minor panic when I masked off one bit of the road section and pulled off a load of paint (clearly having not washed it as well as I could have). I was using regular masking tape rather than low tack, but ended up using envelopes and a disposable glove to mask off the various areas. It’s going to get a good coat of clear sealer so it’s unlikely to chip off during usage.
One thing that I now have an even greater respect for, is the Citadel coloured spray cans. They’re amazing and sped up the whole process massively.
So the rough process was to spray the board roughly using cans – that’s Skavenblight Dinge for the road, The Fang for the flagstones, Standard Mechanicus Grey for the grey items and then Zandri Dust for the larger platform. Using an envelope and glove you can actually get some really sharp edges. The next job was to use an airbrush to just touch up some of the items that you couldn’t get to, such as the edges of the road and round the piles of debris. Skavenblight Dinge was airbrushed onto most of the rubble piles too. Finally the large platform was giving a light coat of Kharak Stone to remove some of the yellowness.
Using black and brown oil paint, some white spirit and a long thin brush, I painted between all of the flagstones and details. Keep a rag/towel on hand with a clean brush use this to blend and wipe the oils in as you’re going and to add nice streaks on some of the vertical surfaces. If there are any deep divets you can put some in there too. The large platform had this done using just brown oil (no black) and the rest was a mix of brown with a bit of black. You don’t need to be accurate in the slightest and a bit of tonal variety just adds to the overall effect.
Oils take a few days to properly dry so I made sure that I got it done before I was out a couple of evenints. Once cured I was onto what I always feel is one of the more exciting parts – airbrushing Vallejo Burnt Umber wherever there would be dirt, so round the edge of buildings, round all of the dirt piles and similar. This massively changes the dynamic of the board.
Using a 2″ wall brush and a tube of light grey artist acrylic, I gave the whole board a light drybrush to pick out the edges. I tried to focus on the little flecks of debris and just lightly on the bigger items.
Going back to the airbrush, I sprayed Skavenblight Dinge onto some of the cracked road sections to blend them into the brown a bit more and dusted all of the piles. I then swapped to black and added a few bits of light scorching to some areas of dirt, round the obvious shell damage and a few patches here and there. The raised platform really benefits from a few black smears.
To a certain extent it could have been left at this point, I certainly would for a regular board, but as this is an entry for Armies on Parade, I cracked into it with some weathering pigments, primarily two Forge World dirt colours and an AK Interactive black. I used Forge World Solution as my fixing agent which seems to have worked pretty well. A few splashes here and there and then wiped off with some towel gave that rained on effect.
I also picked the details out (such as the missile launcher and bolters) and applied some more pigments to blend them in – I probably should have done this before I started the pigment stage 😀
And that’s pretty much where I’m at with it. The generator needs to be finished off and then everything given a coat of sealer to make sure that nothing is going to rub off during transport. I’m likely going to be very lazy and not paint the doors on it – one set I plan to cover up with a model…
I will say that despite being a pain to flatten out, the board is lovely with just enough detail to be interesting but without being too detailed (which I often feel some Games Workshop scenery is). I’m sure there will be some entries with massively elaborate boards, but it’s not something I’m particularly interested in doing (what do you do with it afterwards?)
I’m going to call it a day with this Armies on Parade update post. The board isn’t going to change much more beyond the little generator being painted and the whole thing varnished! I’ll post up a couple of other updates later on this week.
Despite working on my Orruk Megaboss for almost a month, I’ve not put up a decent Work in Progress blog post, so get yourself comfortable I’m going for a Waaagh!
If you don’t follow me on Twitter you’ll likely be surprised at the sudden change from Bloodbound and Ad Mech (and painting Red). As I think I said in my BLACKOUT 2017 review, I had an urge to paint up an Orruk of some kind with the potential to paint up an army. I’ve wanted to paint up an Orruk Megaboss since I saw it in White Dwarf, but was always put off by the price – £25 is really quite steep for a single miniature and even with a bit of discount from a third party you’re not far off a unit of ten models.
But with inspiration from the tournament (and heckling from friends) I ordered myself the Megaboss at the beginning of September…
So my Khorne Bloodbound has begun to grow from it’s small 1000 points and last Friday I began to put together a second unit of Blood Warriors, though this time armed with paired Goreaxes (which allows me to re-roll To Hit rolls of 1 in combat).
My original intention had been to assemble five of the box and pack out my original unit and then use the rest for kit-bashing chariots and similar. However after some thought, I can’t see me adding chariots to the army anytime soon, so it just made sense to make the whole unit up for my 2000 points.
On the 15th October was Armies on Parade 2016 and I took the plunge and entered my Khorne Bloodbound into the Swindon Warhammer store. I didn’t place for a medal but did get 6th place out of 15 entries which I’m fairly chuffed about.
Armies on Parade 2016
Having never been to an Armies on Parade event before I wasn’t entirely sure what to expect when I rolled up at the Swindon Warhammer store just after 10am, lugging numerous bags and a Realm of Battle Board with me. The store had been slightly changed round and a number of the tables normally used for gaming had been re-arranged to cater for the anticipated 18 entries. Because the tables are all done on a two-foot grid it was simply a matter of picking an area to set the army up, writing your name on the back of a piece of paper which also had your voting letter on. Pretty straight forward in truth.
As I planned a few weeks back, I took a small hiatus from my Slaughterpriests and put some work into my Realm of Battle boards. I’ve had these boards for at least five years now and have had to contend with models slipping and sliding all over the place when I’ve used them to game on. I also popped into the Swindon Games Workshop and managed to pick up one of the Arcanabulum boards from the new Shattered Dominion Realm of Battle sets which will add a bit of variety when I’m playing games of Age of Sigmar.
Unsurprisingly, I didn’t get the boards finished on my week off as I ended up having boiler services, deliveries and all sorts of bits, but I have got them to a pretty decent standard and it’s largely just down to details left to do and varnishing. I also got my Temple of Skulls painted up at the same time as much of it would need to match the boards.
This week has seen me start of painting up two of the Khorne Slaughterpriests I’ve got, which seems to be a common theme due to the one being given away for free on the September 2016 issue of White Dwarf. Because I’ve no real time constraints or pressures I’m spending a bit longer on painting them up rather than the fairly standard paint jobs I’ve done on the rest of my Bloodbound.
Now don’t get me wrong the Warhammer TV videos by Duncan which I’ve used are brilliant and produce well above tabletop quality models – they’ve allowed me to get a playable army painted in under six months after-all. What I’m not keen on is the finish on the flesh, which although fine for a rank and file model lacks the depth and tone I personally like for character models.
Because I’m spending a bit more time I’m going to post a few articles on what I’ve been doing and explain what colours and paints I’m using – thought it’s a bit more interesting than my usual procrastination 🙂
I’m very pleased to say that I achieved my goal of getting my Khorne Skull Cannon painted! I’ve got to varnish and sort the base out but in principal I’ve another unit to add to my Goretide – which actually would transfer over to 40k too.
So in a change from my regular procrastination this post will be a handful of photos and some information on how I’ve painted the various bits and how I’d suggest anybody doing one could go about it (learning from my mistakes).