The Imperial Knight Armiger is the smallest addition to the Imperial Knight family. As with it’s bigger brother, future weapon variations are highly likely, so I’ve created this tutorial detailing how to magnetising Knight Armiger weapon arms.
The last week has been exceptionally busy in the “real world”, so this and a little lack of enthusiasm on my part has meant that the amount of hobby achieved has sadly been fairly low. I have managed to finish the Thunder Hammer on my Wulfen wielding that and Storm Shield. I chose a blue steel colour to contrast against the rest of the grey-metallics by adding a small amount of Drakenhof Nightshade into the Nuln Oil wash. This give the illusion that it’s made from a fairly dense steel.
Last week I received the Forgeworld order that I placed before my trip up to Warhammer World, this consisted of a load of bits for my Mechanicum army – another 6 Thallax (two with Plasma Fussil), a Darkfire Castellax and a Triaros. Over the weekend I started to tidy up the Triaros and must admit that I’m fairly impressed with it. It is a monstrous lump of resin without a doubt, but on the whole it came without too much in the way of flash and mold slips. The tracks are probably the worst, however most of the flash is located on the underside so doesn’t need a “perfect” clean up job (i.e. resculpt) as it’ll be hidden most of the time. I’m planning on magnetising the side weapons and will likely glue and pin the main hull together for extra support.
I’m starting to enjoy this 52 week challenge! Week 3’s targets have been comfortably achieved and I’ve done a few other bits to boot!
Firstly I’ve created myself a Twitter account. Although I’m generally against “personal” Twitter accounts where people post up the fact they’ve just made a sandwich or gone to the toilet, I can’t deny how easy it is to post up work in progress shots in comparison to every other method out there, plus hash-tagging as you go means it’s really easy to share pictures within the appropriate circles. Secondly I’ve started up a WIP of my Knights on the 30k Forums. I joined up months ago but in an effort to keep a bit of momentum going thought it made sense to start a WIP and get my face known a bit more. Continue reading “Cherries and Candies”
If you’re a Warhammer 40k player and even slightly observant, you’ll likely know that Games Workshop have pulled an absolute blinder on the 21st and released a new Super Heavy (walker) into the 40k universe – the Imperial Knight. This is a plastic kit, roughly 8 inches tall and probably one of the most imposing kits that GW has released to date. Although rumours kicked off at the beginning of the week, the fact they’d managed to keep it entirely under wrap for as long as they had is a testament to just how good GW have got at controlling their leaks.
If you’re not fully up with 40k lore, the Imperial Knights were released with the second wave of Adeptus Mechanicus and were basically a smaller cousin to a Titan. Now one thing that I will emphasise is that they are not Titans – in the same way as a Space Marine Dreadnought is not a Titan, in fact they have more in common with an Imperial Guard Sentinel as they’re controlled by a single person, however they do have a “mind impulse unit” (MIU) that allows the person in the Knight the ability to control the Knight without having to pull levers and press buttons. Knights generally belong to one of the Mechanium Houses and have varying levels of heraldry depending upon their rank (thus age).
The rules for the new Imperial Knight are in White Dwarf Weekly issue 4 and it’s rumoured that a full codex is incoming in a few weeks, they can ally to any Imperial based army and the new kit will make two (of the known six) variants – the Paladin and Errant. The kit comes in at a fairly pricey £85, however you should be able to source it for under the £70 mark.
As you can imagine this kit has really caused quite a stir and people are currently wondering what else GW have got up their sleeve. Today I read a rumour that Forge World will not only be including rules for these beasts in Horus Heresy Volume III, but also be producing resin kits for them. Personally I’d not be surprised to see more variants appear during the next month or so, I also have a sneaking suspicion that Skitari could make an appearance. If this happens then it certainly does back up the whisperings that Games Workshop is getting their company together a bit more and making kits that cross the bridge from 40k into 30k (Heresy era).
Although I’m up to my eyeballs in Rivets and Space Wolves, I may have popped one (technically two as I’m ordering one for my brother too) of these on pre-order this morning 😉 A bit of investigation shows that White Dwarf issue 126 had a double page spread when the original Knights were released…