Last weekend I finally found a bit of time to play a game of Rivet Wars. After what seemed like an age of badgering I persuaded my other half that she wanted to have a game and she reluctantly agreed. This sounds really bad, but if I say that she prefers playing co-op style games rather than more traditional “play to win” type of game, that should make more sense.
Because neither of us really had a clue about what was happening, we (rather sensibly) picked scenario 1 out of the rulebook. This is designed very much as an introduction to the game and restricts you to 3 different unit’s. So we got all of the bits out we needed and set up the board. One thing that I’d not realised until then is how well punched the card components (bunkers, objectives etc). I normally have a complete anal moment and cut round the punch line so they come out without little snags everywhere – these popped out cleanly and easily without a mark.