Steel & Colours

I’ve done a little bit of research in preparation for painting the Dreadnought as I like to spend a good chunk of time working out what I’m painting and how.  The first decision to make is what colours to paint the dreadnought.  In principal he’ll be the stereotypical blue grey colour that is universally recognised as being a Space Wolf although unlike the Games Workshop Space Wolves it will be more grey than blue as a nod towards the grey pre-heresy colour scheme.  If only the other decisions were as simple as that!

I need to somehow inject a bright colour or two onto the whole piece else it’s going to be a largely bland, grey blob from a distance.  My initial thought is that I should paint the shoulder and knee pads in the same way that a regular Space Wolf would be painted.  There are a couple of problems with doing this.  Firstly, Space Wolf dreads don’t wear pack markings (all the studio painted ones are the same colour all over) and secondly they would technically wear the “The Wolf That Stalks Between Stars” logo – which has a black background and a large expanse of black really isn’t going to look very good.

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Kheres Assault Cannon, fixing & 100th post!

My 100th blog entry! *queue a fanfair and confetti*

Well as expected the new arms for my Contemptor arrived last week.  For reference, the Contemptor Claw arm actually comes with a normal set of “fingers”, but a different ranged weapon – a Graviton Gun and Plasma Blaster (which the rules are only in Imperial Armour 2 and not the PDF on the Forgeworld Website).  Because I had already cleaned the bits for the normal power fist, I was able to get away with just substituting the weapon and fingers.  The Kheres Assault Cannon however was a little more troublesome…

Kheres Assault Cannon (as it should look)

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Extravagant Armage!

I’ve finally relented and just ordered myself a new set of arms for my Contemptor – a Kheres Assault Cannon and Close Combat Claw.  As I mentioned in a previous post, I wasn’t very impressed with the range of movement that was available from the Heavy Bolter arm and after spotting one of the heavy assault cannon arms on eBay the other day was more convinced that this arm would allow me to add some more dynamic movement into the miniature.  Also, upon reading various bits of fluff, the ammunition used in an assault cannon is not the same as used in a bolter and is, in fact, a cased round – which means an excuse to cover the base in spent cases 🙂  In fact I might even be a bit clever and actually make the rounds from tube rather than solid rod and block up one end with putty to represent a real hollow case.  These would likely need to be painted separately and glued onto the base on top of any snow effect, with PVA glue and then a bit of zenithal (i.e. top) highlighting applied.

I do think the Power Fist Arm I’ve got is brilliant, however upon reading the Space Wolf fluff regarding this pattern of Dreadnought, the idea of a clawed fist covered in blood/ichor seems much more “in keeping” with the background.  It also means that I’ve “spares” should I mess up adding any pelts and trinkets or if I don’t mess up, I’ve bits that can be resold on eBay (for pretty much the same price I paid).  The other benefit is that I can actually put the arms on the way round I wanted (gun on the right) which gives me more scope to play.

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Miserable Summer So Far

Where have the last 3 weeks gone to?  It seems completely unreal that I’m sat here, typing this and it’s the middle of June – especially considering the awful weather the UK has (and still is) having.  With the exception of ten days or so of lovely weather at the beginning of May, it’s been wet, cold and miserable, not typical summer weather, even for Britain!  Sadly it’s not conducive to painting or modelling as all you really want to do is to hole yourself up indoors in the warm and wait until it all improves.  It doesn’t help that the cough I’ve had for the past two months has freshened up again as I’ve got a bit of a cold (the bi-product of sleeping in a tent a couple of weekends ago).

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