<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>RuneBrush &#187; General</title>
	<atom:link href="http://runebrush.pa-sy.com/category/uncategorized/feed/" rel="self" type="application/rss+xml" />
	<link>http://runebrush.pa-sy.com</link>
	<description>Rune&#039;s Painting &#38; Miniature Blog</description>
	<lastBuildDate>Mon, 26 Jul 2010 15:23:27 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>A Thought</title>
		<link>http://runebrush.pa-sy.com/2010/07/a-thought/</link>
		<comments>http://runebrush.pa-sy.com/2010/07/a-thought/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 15:07:49 +0000</pubDate>
		<dc:creator>RuneBrush</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Golden Demon 2010]]></category>

		<guid isPermaLink="false">http://runebrush.pa-sy.com/?p=223</guid>
		<description><![CDATA[This weekend I finally got round to moving most of the &#8216;desk based&#8217; items from my Mum&#8217;s house over to mine, so I potentially could actually start painting and modelling.  I also shifted across the Dreadnought that I did as last years GD entry and had a weird thought &#8211; how about having another go [...]]]></description>
			<content:encoded><![CDATA[<p>This weekend I finally got round to moving most of the &#8216;desk based&#8217; items from my Mum&#8217;s house over to mine, so I potentially could actually start painting and modelling.  I also shifted across the Dreadnought that I did as last years GD entry and had a weird thought &#8211; how about having another go at doing what I did as my entry last year?  Randomly it&#8217;s almost exactly a year since I started my last entry so I know that the time frame isn&#8217;t too scary &#8211; plus my working environment is now much better and there is very little stopping me burning the midnight oil.  I learned a lot from last years entry so I feel that the actual construction process should be easier and dare I say it &#8211; faster&#8230;</p>
<p>Since last year, Games Workshop have released the Venerable Dreadnought kit, which means that I don&#8217;t need to purchase a Forgeworld dread in order to get the head I want.  I&#8217;m actually sorely tempted to base it on Bjorn the Fellhanded &#8211; although as GW no longer sell the old model it could well be destined for a new release between now and September.</p>
<p>I think that in comparison to what I did last time (lots of armour cladding), I&#8217;ll go for a more simplistic design with runes and norse style knotwork.  I&#8217;m also thinking of going for a non-symetrical design, to add a bit of flavour to the whole thing.  I also need to think about what enemy I wish to have as last time the Chaos Space Marine looked truly crap.  Thinking about it, I may actually start with the base rather than the model</p>
<p>On that note, I&#8217;m going to have to have a rummage around and start purchasing the components I want.</p>
<h3>Useful Links:</h3>
<p><a href="http://www.forgeworld.co.uk/Warhammer-40000/Space_Marines/Space-Marine-Dreadnoughts/SPACE-WOLVES-VENERABLE-DREADNOUGHT.html" target="_blank">New ForgeWorld Space Wolves Dreadnought</a> &#8211; looks ace and I like the simple banding around the various details.</p>
]]></content:encoded>
			<wfw:commentRss>http://runebrush.pa-sy.com/2010/07/a-thought/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Its been a long time&#8230;</title>
		<link>http://runebrush.pa-sy.com/2010/07/its-been-a-long-time/</link>
		<comments>http://runebrush.pa-sy.com/2010/07/its-been-a-long-time/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 09:10:57 +0000</pubDate>
		<dc:creator>RuneBrush</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://runebrush.pa-sy.com/?p=221</guid>
		<description><![CDATA[Yup, over eight months since my last post and boy have things changed in my life.  I have recently just bought (and moved into) my first house which has consumed bags of time and money &#8211; but worth it without a doubt.  I have a three bedroom semi-detached place with garden and garage.  I&#8217;ve just [...]]]></description>
			<content:encoded><![CDATA[<p>Yup, over eight months since my last post and boy have things changed in my life.  I have recently just bought (and moved into) my first house which has consumed bags of time and money &#8211; but worth it without a doubt.  I have a three bedroom semi-detached place with garden and garage.  I&#8217;ve just got a pair of corner desks in the small bedroom, which is going to become my computer/modelling room and hope to move most of my model making and painting supplies across fairly soon &#8211; although I&#8217;m lacking cupboards so most will have to live in the spare bedroom for a short time.  The other major change is that I&#8217;ve started dating the most amazing lady in the world, so have been spending quite a bit of  time with her &#8211; although she lives an hour and a halves drive away (or two and a half hours public transport journey) so most visits are planned in advance.</p>
<p>It is still my intention to paint something for entry into Golden Demon this year, however due to time restrictions I&#8217;m not sure what I&#8217;m going to be able to do.  I had started to tidy up some Empire Outriders/Pistoleers so that&#8217;s still a possibility.</p>
<p>Anyway that&#8217;s just a small update of things &#8211; hopefully I&#8217;ll be getting back into painting fairly soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://runebrush.pa-sy.com/2010/07/its-been-a-long-time/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Injuries</title>
		<link>http://runebrush.pa-sy.com/2009/12/injuries/</link>
		<comments>http://runebrush.pa-sy.com/2009/12/injuries/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 17:06:57 +0000</pubDate>
		<dc:creator>RuneBrush</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Space Wolves]]></category>

		<guid isPermaLink="false">http://runebrush.pa-sy.com/?p=218</guid>
		<description><![CDATA[Great, just when I was getting into the swing of things again I go and injure myself.  I&#8217;ve somehow managed to end up with an inflamed lung lining, this was absolute agony yesterday.  So I am now on a short course of anti-inflamatories, hopefully it sorts itself out by the weekend as I&#8217;m meant to [...]]]></description>
			<content:encoded><![CDATA[<p>Great, just when I was getting into the swing of things again I go and injure myself.  I&#8217;ve somehow managed to end up with an inflamed lung lining, this was absolute agony yesterday.  So I am now on a short course of anti-inflamatories, hopefully it sorts itself out by the weekend as I&#8217;m meant to be out at a 30th Birthday party.  However I have stolen a batton from my Beastmen Ungors and stuck my Sky Claws onto it, these got sprayed yesterday and I have begun to paint the white elements of the faces &#8211; although didn&#8217;t get very far as I felt awful.  My Wolf Guard terminator is progressing as well with quite a few useful comments and tips from the CMoN community.  This picture is actually out of date but shows the general progress.</p>
<p><img class="aligncenter" title="Wolf Guard Terminator Practice Piece" src="http://www.pa-sy.com/cmon/wgt_practice2.jpg" alt="" width="550" height="470" /></p>
<p>From the above photo I have deepened the shadows further, which has defined the areas further.  I need to push the highlights closer to pure Space Wolf Grey as well which will make the contrast difference between the highlight and shadow significant.  I also think that for future models I will darken the red by adding more Dark Flesh to the mixture.  This should provide a greater contrast for the highlights and also bring the model more &#8216;earthly&#8217; than it currently is.</p>
<p>Oh, as I&#8217;m aware that this is a test piece I&#8217;ve actually purchased a spare set of legs, a torso and a head so that I could remake this model <img src='http://runebrush.pa-sy.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://runebrush.pa-sy.com/2009/12/injuries/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Looking Good</title>
		<link>http://runebrush.pa-sy.com/2009/11/looking-good/</link>
		<comments>http://runebrush.pa-sy.com/2009/11/looking-good/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 10:31:15 +0000</pubDate>
		<dc:creator>RuneBrush</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Space Wolves]]></category>

		<guid isPermaLink="false">http://runebrush.pa-sy.com/?p=215</guid>
		<description><![CDATA[The weekend allowed me to make good progress on the Wolf Guard Terminator that I&#8217;m painting.  The armour has come out OK, not as smooth as I&#8217;d like, but it has been a learning curve without a doubt.  The key thing I&#8217;ve learned is that I need to ensure that my highlights are thin enough [...]]]></description>
			<content:encoded><![CDATA[<p>The weekend allowed me to make good progress on the Wolf Guard Terminator that I&#8217;m painting.  The armour has come out OK, not as smooth as I&#8217;d like, but it has been a learning curve without a doubt.  The key thing I&#8217;ve learned is that I need to ensure that my highlights are thin enough else they have a nasty habbit of applying poorly.  The other item is that I need to ensure is that the mixes with Fenris Grey are mixed well enough because as previously mentioned that particular paint separates very quickly.</p>
<p>I&#8217;ve now started painting the red on the Terminator.  I&#8217;m using a recipe that was shown in White Dwarf a few issues back when Space Hulk was re-released.  The biggest drawback with this is that it is taking quite a while to actually paint.  Now in fairness the terminator has a lot of red on it &#8211; both wolf claws, a knee pad and a whole shoulder pad.  The overall effect is really smooth though, so it&#8217;s worth the time investment.</p>
<p>Although this miniature has consumed upwards of 8 hours time so far, I currently believe that painting power armoured marines will take less time providing I paint them in batches of between 4 and 6.  Many of the issues I&#8217;ve come across so far have been technique issues as well &#8211; how thin to make the paint, what area to cover to achieve a smooth blend, neatness etc &#8211; all of which will improve with practice.  I&#8217;ll also mix up a bottle of the base red colour I use which will also save some more time.</p>
]]></content:encoded>
			<wfw:commentRss>http://runebrush.pa-sy.com/2009/11/looking-good/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flying time</title>
		<link>http://runebrush.pa-sy.com/2009/11/flying-time/</link>
		<comments>http://runebrush.pa-sy.com/2009/11/flying-time/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 14:42:12 +0000</pubDate>
		<dc:creator>RuneBrush</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Space Wolves]]></category>

		<guid isPermaLink="false">http://runebrush.pa-sy.com/?p=210</guid>
		<description><![CDATA[I can&#8217;t believe that there has been 10 days since my last post, it&#8217;s true that the closer to the festive period you get the faster the time seems to fly past. I have however managed to get some painting squeezed into this last week and a half, so I&#8217;m thankfully not having large gaps [...]]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t believe that there has been 10 days since my last post, it&#8217;s true that the closer to the festive period you get the faster the time seems to fly past.</p>
<p>I have however managed to get some painting squeezed into this last week and a half, so I&#8217;m thankfully not having large gaps in my hobby again.  I&#8217;ve managed to undercoat a Wolf Guard Terminiator with pair of Wolf Claws as I though that this would allow me to practice one of every item that my marines would have &#8211; wolf pelts, lightening weapons, face, armour, etc.  Overall I&#8217;m fairly happy with the progress that I&#8217;m making, modern terminators are really large models so it&#8217;s taking quite a while.  The basing technique that I&#8217;ve chosen looks absolutly fantastic and genuinly looks like this Wolf Guard is stood on top slate.</p>
<p>I have however come across a rather annoying item in my armour colour &#8211; I use Fenris Grey in the first three phases of painting the armour, this paint is one of Games Workshops Foundation Paint range which have a really good coverage.  The biggest drawback with this range is that as soon as you add water the paint seems to separate into a multitude of hues, Fenris Grey for example ends up with a rich purple sat on top of a mid/light grey.  The real problem comes in that you end up constantly mixing the colour up &#8211; normally with your expensive W&amp;N brush in order to maintain a consistent colour ending up on your model.  I need to do some investigation to see if the addition of a flow retarder or similar will slow down the speed of this separation.  The armour on this miniature is far from complete and although it only requires four colours in total, in order to achieve a smooth transition is going to take quite a bit of time for each miniature.  However I&#8217;m sure that with a bit of practice I&#8217;ll be churning out armour in more of a production line style than this first one.  Justing rethinking I&#8217;m probably closer to finishing the armour than I thought as each progressive layer actually covers less area than the one before.</p>
]]></content:encoded>
			<wfw:commentRss>http://runebrush.pa-sy.com/2009/11/flying-time/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Almost there</title>
		<link>http://runebrush.pa-sy.com/2009/11/almost-there/</link>
		<comments>http://runebrush.pa-sy.com/2009/11/almost-there/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 12:11:46 +0000</pubDate>
		<dc:creator>RuneBrush</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://runebrush.pa-sy.com/?p=205</guid>
		<description><![CDATA[Well the weekend went quite well, especially considering I didn&#8217;t actually do lots in the way of modelling.  I did however get all 14 Blood Claws assembled &#38; based and also finished off the Scouts and based those as well (yes two dozen bases).  So all I have left to do is the 6 Long [...]]]></description>
			<content:encoded><![CDATA[<p>Well the weekend went quite well, especially considering I didn&#8217;t actually do lots in the way of modelling.  I did however get all 14 Blood Claws assembled &amp; based and also finished off the Scouts and based those as well (yes two dozen bases).  So all I have left to do is the 6 Long Fangs, 2 Wolf Guard and 1 Battle Leader, plus Wolf Guard for the Sky Claws (I&#8217;m excluding the various metal &#8216;priest&#8217; models I have).  By using various old marine components I had around I&#8217;ve actually managed to do it without using any of the bodies that were in the Battle Force boxed set, giving me 20 marines with which I can play with to fill out existing packs and to build a new one or two.  I think that my next step will be to assemble my Razorback.  I&#8217;ll then likely do the Long Fangs then the Wolf Guard and begin to convert and customise all of the models from there on.</p>
<p>One thing that has just gone through my mind is to expand the Sky Claws by 5 more marines.  I also am thinking to try and replace the meltagun I&#8217;ve kitted one of them out, with a flamer (a BS of 3 means a meltagun might not be the best weapon).</p>
]]></content:encoded>
			<wfw:commentRss>http://runebrush.pa-sy.com/2009/11/almost-there/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>so the socialising begins</title>
		<link>http://runebrush.pa-sy.com/2009/11/so-the-socialising-begins/</link>
		<comments>http://runebrush.pa-sy.com/2009/11/so-the-socialising-begins/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 12:57:30 +0000</pubDate>
		<dc:creator>RuneBrush</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://runebrush.pa-sy.com/?p=196</guid>
		<description><![CDATA[I can&#8217;t believe that almost two weeks have passed since any kind of post.  In my defense I&#8217;ve not actually done much in the way of modelling due to other commitments &#8211; yes mostly social   I always find at this time of year that November seems to be more busy than December as many [...]]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t believe that almost two weeks have passed since any kind of post.  In my defense I&#8217;ve not actually done much in the way of modelling due to other commitments &#8211; yes mostly social <img src='http://runebrush.pa-sy.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I always find at this time of year that November seems to be more busy than December as many of the people who I know tend to have family commitments so cram as much into November as possible.</p>
<p>I have made a few in-roads into my army however.  The scouts are assembled, although they require extensive conversion and filling &#8211; the regular scouts (the ones with bolters) are bloody horrific to assemble.  The legs and torso&#8217;s don&#8217;t really tie up correctly which limits the assembly possibilities.</p>
<p>Currently I&#8217;m assembling the pack of 14 Blood Claws &#8211; the chainswords make them a bit more time consuming to put together than Grey Hunters sadly.</p>
<p>As a slight variation I putchased an &#8216;Aegis Defense&#8217; boxed set &#8211; the one that has the quad-linked autocanons and lots of barriers.  The actual molding on these pieces are fantastic &#8211; probably the best that I&#8217;ve come across on a GW kit.  Should be good practice for airbrushing and some of the weathering techniques within the ForgeWorld masterclass book before I attempt them on a tank.</p>
<p>Pretty much nothing else to say.  I have two days off at the end of this week, so am hopeful that I might get my Blood Claws assembled and perhaps the Long Fangs.  I&#8217;ll then go back and bulk out the packs using some of the spare models that I&#8217;ve got to give me a greater variety of options.  The current aim is to have an assembled 1000 point army ready to play with for Christmas.</p>
]]></content:encoded>
			<wfw:commentRss>http://runebrush.pa-sy.com/2009/11/so-the-socialising-begins/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Eighteen Done</title>
		<link>http://runebrush.pa-sy.com/2009/10/eighteen-done/</link>
		<comments>http://runebrush.pa-sy.com/2009/10/eighteen-done/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 14:44:05 +0000</pubDate>
		<dc:creator>RuneBrush</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://runebrush.pa-sy.com/?p=192</guid>
		<description><![CDATA[It took me less time than I originally thought and I now have eighteen nicely based marines.  Five Skyclaws, a pack of five Grey Hunters and another pack of eight Grey Hunters.  Overall I&#8217;m very happy with how they&#8217;ve come out, the bases add 2 to 3 mm onto the height of each marine and [...]]]></description>
			<content:encoded><![CDATA[<p>It took me less time than I originally thought and I now have eighteen nicely based marines.  Five Skyclaws, a pack of five Grey Hunters and another pack of eight Grey Hunters.  Overall I&#8217;m very happy with how they&#8217;ve come out, the bases add 2 to 3 mm onto the height of each marine and because it&#8217;s not a consistent thickness makes them all seem slightly different heights (they&#8217;re not clones of each other after all).  My next task is to assemble the ten scouts that I have as these require arms, bodies and legs to be matched and if I move them then I&#8217;m going to end up muddling them all up.  I&#8217;m tempted to add more onto the bases with these, such as tree trunks and similar, but not sure yet.  I&#8217;ll probably do the massive fourteen strong pack of Blood Claws after that.  I can then concentrate on the Long Fangs and Wolf Guard (yes, I&#8217;d forgotten about the Wolf Guard Battle Leader and his friends).</p>
<p>Once they&#8217;re all based and ready I&#8217;ll go through and add any extra conversions and tweaks, such as fur on the scout cloaks, sand and talus on the bases etc.  The aim at that point is to make the all of the models gel together as units.</p>
<p>Of course I do have to assemble 3 more tanks and paint 4 of them (with a possible two more being repainted).  I reckon the tanks will most likely be my Christmas project!</p>
<p>I&#8217;m also currently wondering if I need the Iron Priest or not.  Originally it fitted in with the background fluff of Egil Iron Wolf, but that doesn&#8217;t make any difference anymore.  More Wolf Guard might be good &#8211; I could have a Lone Wolf, but then that&#8217;d end up being quite dull (they&#8217;re so good that most armies will have one).</p>
<p><a class="wpGallery" href="http://www.pa-sy.com/cmon/eighteen.jpg" target="_blank"><img class="aligncenter" title="The Eighteen" src="http://www.pa-sy.com/cmon/eighteen_thm.jpg" alt="" width="530" height="183" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://runebrush.pa-sy.com/2009/10/eighteen-done/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A lot of work done &#8211; but still a lot to do!</title>
		<link>http://runebrush.pa-sy.com/2009/10/a-lot-of-work-done-but-still-a-lot-to-do/</link>
		<comments>http://runebrush.pa-sy.com/2009/10/a-lot-of-work-done-but-still-a-lot-to-do/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 10:35:35 +0000</pubDate>
		<dc:creator>RuneBrush</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Space Wolves]]></category>

		<guid isPermaLink="false">http://runebrush.pa-sy.com/?p=189</guid>
		<description><![CDATA[I must admit that I&#8217;ve had a fantastic weekend modelling and getting my Space Wolves army together.  It&#8217;s not been constant (which is a good thing as my brain would likely have melted) and I&#8217;ve got a chunk of the army ready. All of the torso&#8217;s have been tidied up and gaps filled with green [...]]]></description>
			<content:encoded><![CDATA[<p>I must admit that I&#8217;ve had a fantastic weekend modelling and getting my Space Wolves army together.  It&#8217;s not been constant (which is a good thing as my brain would likely have melted) and I&#8217;ve got a chunk of the army ready.</p>
<p>All of the torso&#8217;s have been tidied up and gaps filled with green stuff.  The Skyclaws (5) are ready to glue onto their bases (more on that shortly) as is the smaller pack of Grey Hunters (5).  The larger pack of Grey Hunters (8) just need the shoulder pads glued on a few and appropriate heads selected and fitted.  This leaves the large pack of Blood Claws (14) which need a few more legs tidied up and then arms, shoulder pads and heads.  The scouts (10) need to be tidied up and assembled.  Finally the long fangs require quite a bit more work assembling than I originally thought.  So tonight I will be able to base up 18 models and have a futher 30 to so.  So 40% ish of the troop element of the army done.</p>
<p><span id="more-189"></span>On the subject of bases (I said in the last paragarh) I&#8217;ve worked out what I&#8217;m actually going to do.  After seeing a article on the internet I&#8217;ve baked a slab of Super Sculpy to about 4mm thick (rolled out with a beer bottle) which I&#8217;m snapping off small pieces with a pair of pliers.  I didn&#8217;t kneed it very thoroughly, which results in quite nice fracture lines when you snap it &#8211; almost simulating slate.  Now some people&#8217;s reaction might be &#8220;why don&#8217;t you just use slate&#8221; the answer is quite simple &#8211; I can bake Sculpy to have a flat bottom and relativly flat top &#8211; which glues onto a base much more successfully than slate does.  It&#8217;s lighter, easier to drill/cut/finish and finally more secure when you fix a model to it (which is actually the most important point).  I&#8217;m gluing the Sculpy to the base with superglue and putting a small pin into the foot of the marine and through the base (folded over underneath).  This results in a very firm and secure fixing &#8211; easily able to sustain being transported around in a case.  Another really nice effect is that the slab of Sculpy has a curved (i.e. not snapped) edge, which will give quite a cool effect when snow flocked.</p>
<p>Sadly I can&#8217;t see me making as much progress on my army again as this spurt of activity was due to having the house to myself for a whole weekend (a once a year occurance at best).  However I belive that I&#8217;ve broken the back of the task &#8211; at least from an assembly point of view.  This might sound peculiar, but the time consuming bit is sorting out the torso&#8217;s as they require gluing together, tidying up when dry and then filling &#8211; so two long-ish drying times before they can be used.  The Long Fang weapons are multipart and sadly look like they&#8217;re going to require quite a bit of green stuff to put together the Lascannons and Heavy Bolters.  The scouts are largely fixed posed (sadly), but this makes the assembly slightly more straight forward.  Blood Claws are pretty straight forward, a matter of gluing all of the bits together (probably an evenings work at a guess).</p>
<p>Now I normally have some kind of moan or gripe on my posts and this one is sadly no exception.  What has baffled me is the selection of regular bolters available on the new Wolf Pack sprues.  You get a total of 4 bolters on each sprue pair (of which you get two in each box).  Of these 4, two are molded on arms which point out in some direction (one up and one out), the other two are like the other tactical marines in that you get a pair of arms and the gun glues on.  What baffles me is the lack of variety that this gives you.  The ones that are the same as tactical arms do have some flexibility, but the arms with the guns attached have no change in them at all &#8211; resulting in you having to fix them in the direction the arm has been made in &#8211; in one case straight upwards :s  What I don&#8217;t understand is why they didn&#8217;t have all of the guns detached and arms separate.  The same actually goes for the selection of pistols on the sprue &#8211; you have a total of 6 plasma pistols in a box &#8211; why there is no pack that can have that many?  Why did GW not just have the arms and pistols separate.  It would have made the whole thing much more straight forward, both the production and construction aspects.  Plus you could have used pistol arms with bolters and had lots of potential.</p>
<p>The other thing that is starting to get my goat a little is that most legs put the emphasis into the left-hand shoulder being put in front &#8211; which means the bolter is held in the marine&#8217;s right hand and supported by the left &#8211; this is logical and it&#8217;s easy to put this natural motion into a marine to make it look dynamic and action packed.  However the vast majority of the new Space Wolf heads have pony tails or similar flowing to the left of their face &#8211; sounds good until you try and glue the bloody thing into place &#8220;Oh my marine is looking to the right, but the gun isn&#8217;t&#8221;.  The basic dynamism of the marine seems to have been forgotten when creating many of the heads.  I also want to know who the hell thought that a Space Wolf with flowing locks like a Bretonian Knight would be suitable?  It looks bloody rediculous by anybodies standard.</p>
]]></content:encoded>
			<wfw:commentRss>http://runebrush.pa-sy.com/2009/10/a-lot-of-work-done-but-still-a-lot-to-do/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A slight change of direction</title>
		<link>http://runebrush.pa-sy.com/2009/10/a-slight-change-of-direction/</link>
		<comments>http://runebrush.pa-sy.com/2009/10/a-slight-change-of-direction/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 21:20:28 +0000</pubDate>
		<dc:creator>RuneBrush</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Bjorn Stormwolf]]></category>
		<category><![CDATA[Great Companies]]></category>
		<category><![CDATA[Space Wolves]]></category>

		<guid isPermaLink="false">http://runebrush.pa-sy.com/?p=187</guid>
		<description><![CDATA[I&#8217;ve been having a serious think about how to go about &#8216;labelling&#8217; up my Space Wolf army and have decided to (sadly) take a change.  I really would like to do an army themed around Egil Iron Wolf&#8217;s Great Company, however the standard decal sheet doesn&#8217;t have his company symbol on it.  I could create [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been having a serious think about how to go about &#8216;labelling&#8217; up my Space Wolf army and have decided to (sadly) take a change.  I really would like to do an army themed around Egil Iron Wolf&#8217;s Great Company, however the standard decal sheet doesn&#8217;t have his company symbol on it.  I could create my own decal sheet, but to be honest I&#8217;ve spent more than enough cash on my army already and would rather spend time assembling my army in preference to creating decal sheets on the computer.  The standard decal sheet gives a number of different company symbols for shoulder pads &#8211; you have &#8220;The Wolf that Stalks Between Star&#8221; (Great Wolf) &#8211; &#8220;Blackmane Wolf&#8221; (Ragnar&#8217;s company) &#8211; &#8220;Thunderwolf&#8221; (Bjorn Stormwolf) &#8211; &#8220;Deathwolf Moraki&#8221; (Erik Moraki&#8217;s company) &#8211; (Logan Grimnar&#8217;s company)</p>
<p>I don&#8217;t want to do Ragnar&#8217;s as to be honest it&#8217;s been done to death and is the GW standard army.  Logan Grimnar&#8217;s force would require dozens of Wolf Guard and finally Erik Moraki&#8217;s army should be stealthy and small &#8211; so hobson&#8217;s choice leaves Bjorn Stormwolf&#8217;s army.</p>
<blockquote><p>The military actions of Bjorn Stormwolf&#8217;s Great Company are typified by noise, intimidation, and splendour.  Bjorn is a hairy, red-faced mountain of muscle to whom calm and introspection are foreign concepts.  He has taken the Thunderwolf as his symbol, for he too is a creature of might and ferocity over stealth.</p>
<p>Bjorn fills a silence with his booming voice ust as completely as he fills his ornate suit of Terminator armour.  He has been know to interrupt  Imperial dignitaries with a loud belch (or worse) if they begin to bore him.  Bjorn&#8217;s spectacular assaults reflect his impatient and aggressive nature, and invariably include lots of heavy weapons, bikes and Vindicators &#8211; essentially anything that makes a great deal of noise.  The Great Wolf always employs Bjorn for frontal assaults rather than stealth missions favoured by Erik Morkai, which the Stormwolf dismissively refers to as &#8216;whelp-work&#8217;</p></blockquote>
<p>So with the exception of a large block of scouts my army isn&#8217;t too far off a suitable army.  The other thing that is nice is that I like is that it means that I can have a good bit of fun with converting Wolf Guard in terminator armour.  The conversion of Stormwolf himself should also be an exciting challenge as well.</p>
]]></content:encoded>
			<wfw:commentRss>http://runebrush.pa-sy.com/2009/10/a-slight-change-of-direction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
