For a change the 1st January fell on a Monday this year, which makes my hobby week a rather convenient Monday to Sunday!
For a change the 1st January fell on a Monday this year, which makes my hobby week a rather convenient Monday to Sunday!
Happy New Year folks! As is common for this time of year, social media is going a little crazy with 2018 hobby initiatives, so I thought I’d surmise them here and say which one I’m going to be doing.
The Hobby 500 initiative is a “new kid on the block” for 2018. The rules are really simply – paint 500 models this year, any model, no matter what it’s current state is. Once it’s had that finishing touch it counts as completed. This seems to be one of the more popular initiatives that a lot of the Warhammer Community team are going to try and do. Personally it’s a massive undertaking – I didn’t even hit triple figures last year!
Just to confuse matters, there are actually two hobby 365 initiatives. First up, there’s the one from last year, where you aim to achieve 365 hours worth of hobby (painting and modelling) during the year. Doesn’t make any difference what you’re painting or doing, just clock those hours up.
Secondly there’s a variation on hobby 500 where your target is 365 models rather than than 500.
This initiative is basically the same as the #gw52 one in 2017, but given a bit of a refresh. Basically each week you pick an achievable hobby goal for the next week – this can be anything hobby related from sorting out all of your paints to assembling and painting models. You’re allowed two passes over the year if you need them.
This is likely what I’m going to try and do this year again
#52wkhobby & #paint52
This is another new initiative being run by JewelKnightJess and in it’s simplest form is a painting log which has a number of achievements in the same way you would for a computer game for things like entering Armies on Parade.
I think it’s great to see lots of initiatives and goals being done by people and I’m keeping my fingers crossed that we the momentum kept up throughout 2018. What I would say is that if you don’t decide to pick up one of these initiatives, setting yourself some hobby goals is a really good way to enthuse yourself and keep that important momentum going – even more so if you can do it with some friends!
So Armies on Parade 2017 has now come and gone, so thought I’d best write a blog post on how I did at the event. Apologies on how late this post is! Life has been a little manic over the past few weeks, but better late than never!
As I’ve outlined previously, Warhammer Swindon decided to ban Forge World models from their Armies on Parade this year. Thankfully a friend offered to take me to the Bath store instead, so I didn’t really know what to expect. The Bath store is a single staff member store and not the biggest shop either, I’d also heard that past years some people had felt that a lot of votes were made for their friends rather than the board on display.
In total there were eight entries, which I felt was a pretty decent turn out. I arrived not long after the store had opened and caused a bit of a stir when I started putting my Porphyrion onto my board. I’m pleased to say that I managed to pick up both Best Painted and Best Monsters and Machines and from what the manager said, there really wasn’t a question. To my mind this largely puts pay to the issue of votes for friends (I only knew two people who voted).
Overall I really can’t complain and am pretty chuffed that all of the work I put in has actually awarded something for once. As with last year I do feel that Games Workshop really needs to firm up some base rules for Armies on Parade. It should be a single army rather than a diorama for starters and entries really should be created by the entrant rather than a joint effort. There were a number of Young Blood entries that I don’t feel got fair judging because one entry (which was impressive) was largely done by the entrant and their Dad. However with that exception I had a really enjoyable day.
Part of me would love to spend a bit of effort next year and try and get a clean sweep of every category, however part of me also thinks that’s a little nasty and doesn’t give other people a chance to get anything.
I felt it was about time that I created myself a hobby list to give me a bit of well needed focus on my hobby following Armies on Parade. I can’t take full credit for this as Alex Nygård created one for his backlog the other day! On the subject of Armies on Parade, I have half written a round up to this years competition, but haven’t had an opportunity to pull the photos off my digital camera yet – expect this soon!
The third progress post for Armies on Parade 2017 sees some long overdue work on the guns for my Acastus Knight Porphyrion.
Oddly large weapons are one part of models that I struggled with for inspiration. The engineer part of me wants to make sure that the weapon looks technically feasible, but this tends to result in a fairly plain and boring paint job, going “sci-fi” looks better but I don’t actually like the result. For the Knight Porphyrion I was slightly under pressure due to time limits for Armies on Parade, so I stuck with a more basic style with the intention that I can go back at a later date.
I underestimated how big the Porphyrion Arms are and I mean massively underestimated. When assembled, each gun is longer than a regular Imperial Knight stands tall and took ages to get the barrels correctly positioned. I also make life more complicated by magnetising the “shoulder” joint, meant I could only pin the lower of the two barrels. Overall I’m fairly happy – if you look carefully I don’t think the barrels quite line up as well as they could, but you’d struggle to spot it unless you really peer. One of the barrels also wasn’t quite as well cast as it should have been (I got one replaced) but it was far too late to do anything and it’s not immediately obvious.
Once assembled they got a coat of Vallejo Metal Colour Gunmetal followed by a drybrush of Rub and Buff silver. This might seem completely random (and you’d be right), but the result is a fairly decent metal effect. By not using a wash, you keep the sheen of the airbrush paint and the rub and buff provides a phenomenally smooth and soft highlight. If I have time I’ll pop an edge highlight on there, but that’s not urgent. The back heatsink got a coat of Vallejo Metal Colour Burnt Iron which just adds a nice variety.
Next up I spent a good three or four hours masking off part of each gun (which I’d avoided dryrbrushing) and followed my usual technique for painting up red. I can now officially say that I’ve used an entire pot of Angron Red… Although this wasn’t a step I wanted to do (it took roughly a day to get the 9 or 10 layers on), I do think it was worth spending the time doing it.
Next up the gold trim got painted up in my usual style and the gloss received an oil wash. I still find this is the best way to add a bit of texture where the trim and armour panel meet.
I knew that the pipes needed to done something striking but not too visually distracting so plumped for a really simple Mephiston Red, washed with Carronberg Crimson and then layered back up with Mephiston Red. I think this actually enforces the lethality of the guns a bit more than if I’d done then grey. I’m not confident enough to do yellow and black striped, but guess there’s nothing stopping me going back in the future. Although not shown in the first picture the bands got a Balthasar Gold base coat and wash with Agrax Earthshade. I’ve not done any edge highlights as I wanted to keep the focus on the actual pipe.
Largely that’s all I did on the guns. The big pipes coming out of the rear block were done with Warplock Bronze, an Agrax Earthshade wash and then Balthasar Gold highlight. The lens on the shoulders have been done in my usual style (though a bit quicker than I’d have normally liked – but the look OK). I’ve also done a bit of edge highlighting though may well go back to and improve as the back section hasn’t got as much detail as I’d like. However I’m happy to say the guns for my Knight Porphyrion are finished (for now 😉
In the second progress post for Armies on Parade 2017, I focus on the Imperial Knight Bases for my Questoris Household, it’s something I’ve actually put off for quite a while as I wasn’t entirely sure what I wanted to do.
I’ve covered this a little more in-depth in a couple of previous posts, but for my Armies on Parade entry I’ve chosen to one of the Forge World Realm of Battle Generatorum Sector boards. This board has a distinctive road section and a number of tiled and raised sections. Although nowhere near as impressive as some Armies on Parade boards that I’ve seen, I feel it’s an improvement over a regular Realm of Battle board section and provides a bit of variety and detail without having to use lots of scenery or build something custom – which potentially will never be used again and will be difficult to store.
So, I knew that I had three bases to sort for my Imperial Knight and an extra one if I fancied putting my Dunecrawler in (which it made sense to). My original plan of making them match 100% the board wasn’t going to work – it would be far too time consuming and would look pretty weird when I move the model from their designated spot. So I decided to go for a fairly basic style that should roughly match the road section of the board.
After marking out exactly where the Knights would stand on each base, I applied a thin layer of wall filler with an old credit card, making sure that I got a bit of texture into it. I then used a wet sponge to “dapple” a light texture onto the wet filler and went back in with the credit card to blend it in. The result is an uneven surface similar to the board. This took almost 48 hours to dry properly, after which I covered the whole thing in watered down PVA (not too watered) which soaked into the filler and sealed it without losing any of the texture.
Blitzing through my bits box, I extracted a number of items that would look appropriate as discarded items on a battlefield, so pouches, couple of crates and similar. Copious amounts of PVA, ballast and those items have resulted in little debris piles in a similar fashion to the ones you got on the board. The crates were superglued into place first though most of the other bits are simply secured using PVA.
I felt this was a pretty decent effort, I just need to paint them the same as the road (Skavenblight Dinge, drybrush and some weathering pigments) and jobs a good one! However part of me niggled that they were a little lack lustre, especially to be entered into Armies on Parade. I think part of this was that the ballast I used was overall much finer than the debris on the Realm of Battle board. Then for some odd reason I remembered that somewhere in a cupboard I had a bag of 2mm Talus – very similar in size to the board, so last night I got back out with the PVA and added some of this to the piles of ballast. Much happier with the overall result (wish I’d remembered it earlier)!
It’s been a busy week and a bit, but I feel slightly more confident that I’ll get my entry for Armies on Parade completed. Now it might not necessarily be as completed as I’d like, as with most projects you can always find additional things to do. I can’t see me getting any scatter terrain added to the board sadly, despite making a good start on half a dozen Armoured containers, I just don’t think I’ll have enough time to weather them in without cutting doing something else.
Now that I’ve cracked into the project properly I’ve been able to set myself up a fairly tight timetable that should get everything together by the end of this weekend. Frustratingly I’m out two evenings next week and have some preparation for a management meeting to cram in too (which I should have really started much earlier).
This gives me Wednesday evening, Friday afternoon & evening, some of Saturday and a fair portion of Sunday. I think this should be OK although I’m positive I’ll find some bits I’ve forgotten or don’t go very well. I also have an all important contingency of next Friday afternoon and evening although ideally this will be used for packing up my models!
I’m fairly happy to say that two weekends worth of work have got the Forge World Realm of Battle Generatorum Sector board pretty much completed. It’s been washed, sprayed, oil washed, airbrushed and weathered with pigments. I did have one minor panic when I masked off one bit of the road section and pulled off a load of paint (clearly having not washed it as well as I could have). I was using regular masking tape rather than low tack, but ended up using envelopes and a disposable glove to mask off the various areas. It’s going to get a good coat of clear sealer so it’s unlikely to chip off during usage.
One thing that I now have an even greater respect for, is the Citadel coloured spray cans. They’re amazing and sped up the whole process massively.
So the rough process was to spray the board roughly using cans – that’s Skavenblight Dinge for the road, The Fang for the flagstones, Standard Mechanicus Grey for the grey items and then Zandri Dust for the larger platform. Using an envelope and glove you can actually get some really sharp edges. The next job was to use an airbrush to just touch up some of the items that you couldn’t get to, such as the edges of the road and round the piles of debris. Skavenblight Dinge was airbrushed onto most of the rubble piles too. Finally the large platform was giving a light coat of Kharak Stone to remove some of the yellowness.
Using black and brown oil paint, some white spirit and a long thin brush, I painted between all of the flagstones and details. Keep a rag/towel on hand with a clean brush use this to blend and wipe the oils in as you’re going and to add nice streaks on some of the vertical surfaces. If there are any deep divets you can put some in there too. The large platform had this done using just brown oil (no black) and the rest was a mix of brown with a bit of black. You don’t need to be accurate in the slightest and a bit of tonal variety just adds to the overall effect.
Oils take a few days to properly dry so I made sure that I got it done before I was out a couple of evenints. Once cured I was onto what I always feel is one of the more exciting parts – airbrushing Vallejo Burnt Umber wherever there would be dirt, so round the edge of buildings, round all of the dirt piles and similar. This massively changes the dynamic of the board.
Using a 2″ wall brush and a tube of light grey artist acrylic, I gave the whole board a light drybrush to pick out the edges. I tried to focus on the little flecks of debris and just lightly on the bigger items.
Going back to the airbrush, I sprayed Skavenblight Dinge onto some of the cracked road sections to blend them into the brown a bit more and dusted all of the piles. I then swapped to black and added a few bits of light scorching to some areas of dirt, round the obvious shell damage and a few patches here and there. The raised platform really benefits from a few black smears.
To a certain extent it could have been left at this point, I certainly would for a regular board, but as this is an entry for Armies on Parade, I cracked into it with some weathering pigments, primarily two Forge World dirt colours and an AK Interactive black. I used Forge World Solution as my fixing agent which seems to have worked pretty well. A few splashes here and there and then wiped off with some towel gave that rained on effect.
I also picked the details out (such as the missile launcher and bolters) and applied some more pigments to blend them in – I probably should have done this before I started the pigment stage 😀
And that’s pretty much where I’m at with it. The generator needs to be finished off and then everything given a coat of sealer to make sure that nothing is going to rub off during transport. I’m likely going to be very lazy and not paint the doors on it – one set I plan to cover up with a model…
I will say that despite being a pain to flatten out, the board is lovely with just enough detail to be interesting but without being too detailed (which I often feel some Games Workshop scenery is). I’m sure there will be some entries with massively elaborate boards, but it’s not something I’m particularly interested in doing (what do you do with it afterwards?)
I’m going to call it a day with this Armies on Parade update post. The board isn’t going to change much more beyond the little generator being painted and the whole thing varnished! I’ll post up a couple of other updates later on this week.
After entering my Bloodbound in last years Armies on Parade, I knew I wanted another go this year. Rather than putting the same army in for a second time I had already decided that I wanted to get my Knight Household up together for my 2017 entry. So in an effort to get me blogging a bit more, I’m going to try and log my progress a little bit.
Despite working on my Orruk Megaboss for almost a month, I’ve not put up a decent Work in Progress blog post, so get yourself comfortable I’m going for a Waaagh!
If you don’t follow me on Twitter you’ll likely be surprised at the sudden change from Bloodbound and Ad Mech (and painting Red). As I think I said in my BLACKOUT 2017 review, I had an urge to paint up an Orruk of some kind with the potential to paint up an army. I’ve wanted to paint up an Orruk Megaboss since I saw it in White Dwarf, but was always put off by the price – £25 is really quite steep for a single miniature and even with a bit of discount from a third party you’re not far off a unit of ten models.
But with inspiration from the tournament (and heckling from friends) I ordered myself the Megaboss at the beginning of September…
The other weekend I was lucky enough to attend BLACKOUT 2017 held in Firestorm Games in Cardiff and run by the infamous Chris Tomlin. It was also the first tournament in the UK that was run using the Generals Handbook 2017, so it was a bit of a gamble as to what to expect as most of us had only had the book for a week at the most.
So, to start off with my usual procrastination 🙂